﻿using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.StreetEvent
{
    public class StreetEventSwitchRacingFender : CallableActionNode<bool>
    {
        public override void Invoke(bool active)
        {
            StreetEventManager.GetInstance("StreetEventManager").SwitchRacingFender(active);
        }
    }
}